![]() The combat sequences play out a lot like MOBA skirmishes, with each pilot ideally using their abilities at key moments to catch their opponents off guard and use buffers to support their fellow pilots. And once in the match, killing Kavash (Drop Zone’s invading alien race) and your opponent’s pilots will gain you experience that will increase your level and unlock new abilities to use in combat. The freedom for players to make their own combination decisions will allow for an indeterminable amount of gameplay outcomes.īefore you go into a match, your pilots and their rigs can be equipped with gear from a wide selection that grows the more you play. ![]() I’m not sure how effective it would be to constantly heal while never attacking, but you can do it. If you want to create a team of just healers, you can do that. If you want to emphasize fire power and constantly be on the attack, you can make a team of strictly gunner rigs. Your squad can be made up of any combination of classes you like. Essential mainstays such as tank, healer, gunner, and support classes are available, as well as some other, more specialized, classes that we did not get hands-on time with in our demo. In Drop Zone, you are a squad commander leading a group of three pilots, of varying classes, that control various mechanized rigs. Sparkpants Studios hopes that by combining various elements from both the RTS and MOBA genres they can create something that players have not seen before. Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and fast-paced twist on the RTS genre.
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